CODING WORLD

Coding world is a creative and logical space where people use programming languages like Scratch, Python, or Java to build software, games, apps, and robots. It develops problem-solving, critical thinking, and innovation. Coding connects technology with imagination, shaping the future in education, industries, and everyday life globally.

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Sunday, 8 February 2026

February 08, 2026

NEP 2020 SCRATCH CODING LATEST FOR 2026

NEP 2020 SCRATCH CODING LATEST FOR 2026

In alignment with the National Education Policy (NEP) 2020 and the National Curriculum Framework (NCF) 2023, the landscape of Scratch coding in Indian schools has evolved significantly for the 2026-27 academic year.

The most notable change is the shift of coding and "Computational Thinking" (CT) from being middle-school electives to becoming foundational skills introduced as early as Class 3.


🚀 Key Updates for 2026

Starting in 2026, the Ministry of Education and CBSE are rolling out a structured AI & Computational Thinking curriculum. Scratch remains the primary tool for this due to its block-based, syntax-free nature.

1. Earlier Integration (Class 3 onwards)

While NEP 2020 originally focused on Class 6, the 2026 rollout targets the Preparatory Stage (Classes 3–5).

  • Classes 3-5: Focus on "Unplugged" activities (logic puzzles) and ScratchJr / Scratch for storytelling and basic sequencing.

  • Classes 6-8: Transition into advanced Scratch projects involving variables, sensing, and "AI Extensions" (like Text-to-Speech and Video Sensing).

2. The "AI + Scratch" Synergy

The 2026 curriculum isn't just about moving a cat across a screen. It now integrates Artificial Intelligence (AI) basics within Scratch:

  • Machine Learning blocks: Using extensions to train simple models (e.g., making a sprite react to hand gestures).

  • Ethical AI: Using Scratch to simulate scenarios about fairness and data privacy.

3. Subject Integration (Multidisciplinary)

Scratch is no longer confined to the "Computer Lab." Teachers are being trained via the NISHTHA framework to use Scratch in:

  • Mathematics: Visualizing geometry, angles, and coordinate geometry ($x, y$ grids).

  • EVS/Science: Creating simulations of the water cycle or solar system.

  • Languages: Interactive digital storytelling.


📚 Updated Scratch Syllabus Framework (2026)

LevelFocus AreaKey Concepts in Scratch
Foundational (Class 3)Sequencing & PatternsMotion blocks, Sound, Simple loops (Repeat).
Preparatory (Class 4-5)Logical ReasoningIf-Then conditions, Costumes, Broadcasting messages.
Middle (Class 6-7)Problem SolvingVariables, Operators ($+$, $-$, $>$, $<$), Lists.
Advanced Middle (Class 8)AI & DataSensing extensions, Cloud variables, Game Physics.

🛠️ Implementation Tools

  • DIKSHA Portal: The "One Nation, One Platform" now hosts latest Scratch tutorials and projects aligned with NCERT textbooks.

  • Skill Labs: CBSE is encouraging schools to set up "Composite Skill Labs" where Scratch coding is linked to physical hardware like Micro:bit or Arduino.

  • Offline Access: New NCERT guidelines emphasize using the Scratch Desktop version to ensure schools with low internet connectivity are not left behind.

Pro-Tip for 2026: If you are a student or educator, explore Scratch Lab. It contains experimental "Face Sensing" and "Animated Text" blocks that align with the new NEP focus on interactive and immersive AI-driven learning.

Would you like me to create a 2026-compliant lesson plan for a specific grade or a particular Scratch project (like a Maze Game or AI Chatbot)?

SCRATCH FOUNDATION MISSION

At the Scratch Foundation, our mission is to ensure that Scratch is available for free, for everyone, so that kids around the world can express their ideas through coding. As champions of the Scratch project, we raise funds to support the project and share stories of innovation, collaboration, and learning within the global Scratch community. We focus on Scratch, the block-based programming language and online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch makes it easy for young people to create their own interactive media projects -- like games, animations, and simulations -- and then share their creations with others in an active, online community. Scratch is available for free, for everyone. And that's why the Scratch Foundation is so important. Through gifts from individuals, corporations, and foundations, we raise funds to support the entire Scratch ecosystem, including development of new technologies, organization of events, and dissemination of learning resources. We were founded in 2013 as the Code-to-Learn Foundation by Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, and David Siegel, Co-Founder and Co-Chairman of the investment management firm Two Sigma. Mitch and David first met as graduate students in computer science at MIT in the 1980s, and reconnected 25 years later when David's son learned to program with Scratch, developed by Mitch's research group at the MIT Media Lab. In 2015, we changed our name to the Scratch Foundation to reflect our specific focus on Scratch and its dynamic ecosystem of interacting projects (Scratch, ScratchJr, ScratchEd) and events (Scratch Day, Scratch Conference, Scratch Educator Meetups).

PICTOBLOX MISSION

The mission of PictoBlox is to make coding, artificial intelligence, and robotics simple, fun, and accessible for learners of all ages. It aims to promote creativity, problem-solving, and hands-on learning through block-based and Python coding. PictoBlox’s mission supports STEM education, empowering students to become future innovators and technology leaders.