CODING WORLD

Coding world is a creative and logical space where people use programming languages like Scratch, Python, or Java to build software, games, apps, and robots. It develops problem-solving, critical thinking, and innovation. Coding connects technology with imagination, shaping the future in education, industries, and everyday life globally.

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Wednesday, 16 July 2025

QUEST ALLIANCE BASIC HACKATHON RIY KIT SUTENT HANDBOOK 2025

QUEST ALLIANCE BASIC HACKATHON RIY KIT SUTENT HANDBOOK 2025

The Quest Alliance Basic Hackathon Kit is a thoughtfully designed toolkit that empowers educators, facilitators, and youth to organize impactful hackathons focused on 21st-century skills, problem-solving, and innovation. Rooted in the values of self-learning, collaboration, and technology integration, the kit supports a structured yet flexible framework for running ideathons and hackathons at schools, colleges, and youth development centers.

At its core, the Hackathon Kit encourages young learners to become solution creators rather than just consumers of knowledge. It provides a step-by-step guide to facilitate a real-world challenge-solving experience that integrates technology, design thinking, and teamwork. This is especially useful for learners from underserved communities, helping them bridge the gap between education and future-ready skills.

What’s Inside the RIY Kit?

  1. Facilitator Guidebook
    A comprehensive manual to guide mentors or facilitators in setting up, managing, and evaluating a hackathon. It includes timelines, daily plans, team-building exercises, and mentoring strategies.

  2. Learner Handbook
    A youth-friendly workbook that takes participants through each stage of the hackathon process – from identifying local problems to brainstorming, prototyping, and pitching their solutions. It is aligned with Quest’s 5C framework: Critical Thinking, Creativity, Communication, Collaboration, and Computational Thinking.

  3. Challenge Cards
    The kit provides sample challenge cards in domains like education, environment, gender equity, health, and livelihoods to spark ideas. These cards help participants anchor their projects in community-based, real-life issues.

  4. Templates and Tools
    Includes ready-to-use templates for ideation (such as Problem Trees, Empathy Maps), project planning, storyboarding, coding basics (Scratch or Web Development), and pitch presentation.

  5. Technology Resources
    Recommendations and links to open-source digital tools like Scratch, Tinkercad, Canva, MIT App Inventor, and Python tutorials, encouraging inclusive tech use. Minimal infrastructure is needed—just basic computers and internet access.

  6. Assessment Rubrics
    Easy-to-use rubrics for evaluating student outcomes based on creativity, impact, feasibility, teamwork, and communication.

Why Use the Quest Hackathon Kit?

  • Inclusivity: Designed for diverse learners, especially those with limited access to high-tech environments.

  • Skill Development: Promotes digital literacy, design thinking, communication, and leadership.

  • Hands-On Learning: Encourages experiential learning through problem-solving and prototyping.

  • Community Impact: Focus on identifying local challenges encourages social consciousness and grassroots innovation.

  • Educator Support: Step-by-step facilitation makes it easy for teachers or youth workers to implement.

Ideal For

  • Schools under the STEM for Girls or Secondary School Transformation Program by Quest Alliance

  • ITI and vocational institutions

  • Youth innovation clubs, Atal Tinkering Labs, and community learning centers


In summary, the Quest Alliance Basic Hackathon Kit is more than just a set of materials—it is a catalyst for transformation. By equipping young minds with the tools, mindset, and confidence to innovate, it fosters a generation of learners who are self-driven, socially aware, and future-ready.


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SCRATCH FOUNDATION MISSION

At the Scratch Foundation, our mission is to ensure that Scratch is available for free, for everyone, so that kids around the world can express their ideas through coding. As champions of the Scratch project, we raise funds to support the project and share stories of innovation, collaboration, and learning within the global Scratch community. We focus on Scratch, the block-based programming language and online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch makes it easy for young people to create their own interactive media projects -- like games, animations, and simulations -- and then share their creations with others in an active, online community. Scratch is available for free, for everyone. And that's why the Scratch Foundation is so important. Through gifts from individuals, corporations, and foundations, we raise funds to support the entire Scratch ecosystem, including development of new technologies, organization of events, and dissemination of learning resources. We were founded in 2013 as the Code-to-Learn Foundation by Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, and David Siegel, Co-Founder and Co-Chairman of the investment management firm Two Sigma. Mitch and David first met as graduate students in computer science at MIT in the 1980s, and reconnected 25 years later when David's son learned to program with Scratch, developed by Mitch's research group at the MIT Media Lab. In 2015, we changed our name to the Scratch Foundation to reflect our specific focus on Scratch and its dynamic ecosystem of interacting projects (Scratch, ScratchJr, ScratchEd) and events (Scratch Day, Scratch Conference, Scratch Educator Meetups).

PICTOBLOX MISSION

The mission of PictoBlox is to make coding, artificial intelligence, and robotics simple, fun, and accessible for learners of all ages. It aims to promote creativity, problem-solving, and hands-on learning through block-based and Python coding. PictoBlox’s mission supports STEM education, empowering students to become future innovators and technology leaders.