CODING WORLD

Coding world is a creative and logical space where people use programming languages like Scratch, Python, or Java to build software, games, apps, and robots. It develops problem-solving, critical thinking, and innovation. Coding connects technology with imagination, shaping the future in education, industries, and everyday life globally.

H D ADs

Breaking

Saturday, 20 September 2025

September 20, 2025

MY CODE PROGRAM BY QUEST ALLIANCE ORIENTATION FOR TEACHER 2025

MY CODE PROGRAM BY QUEST ALLIANCE ORIENTATION FOR TEACHER 2025

The My Code Program by Quest Alliance is an innovative initiative designed to equip students and teachers with essential skills in coding, computational thinking, and STEM education. As part of the Mission Schools of Excellence, this program focuses on students from classes 6 to 10, aiming to build strong foundations in problem-solving, creativity, and logical reasoning.


The orientation program plays a vital role in introducing teachers to the goals, methodology, and resources of the My Code initiative. Through interactive sessions and online workshops conducted on platforms like YouTube, teachers are guided on how to integrate coding and STEM learning into regular classroom practices. The program ensures that educators are not only comfortable with tools like Scratch, PictoBlox, and Python, but also confident in teaching students how to apply coding concepts to real-life problems.


One of the key highlights of the orientation is the focus on gender sensitivity, career guidance, and STEM-based opportunities. Teachers are trained to encourage both boys and girls equally to participate in technology learning, helping to break stereotypes and inspire a diverse group of future innovators. In addition, the program sheds light on various career pathways in STEM, guiding teachers on how to motivate students to explore new fields and aspirations.


The orientation workshops emphasize hands-on learning, ensuring that teachers experience coding activities firsthand. They are introduced to project-based approaches where students can design games, animations, simple applications, or even robotics projects. This not only makes learning enjoyable but also prepares learners for 21st-century skills.


Overall, the My Code Program Orientation empowers teachers to become facilitators of future-ready education. By strengthening teacher capacity, the program ensures that students in government and mission schools can confidently step into the digital age with creativity, innovation, and problem-solving abilities.


Would you like me to also prepare this in Gujarati so it can be used directly for school circulars and teacher communication?

1.QUEST ALLIANCE WEBINAR CALENDAR
2.SESSION OF SELF LEARNING - 1
3.SESSION OF SELF LEARNING - 2
4.CARRER
5.IDEARHON & HACKTHON PART 2
6.IDEARHON & HACKTHON PART 1
7.COMPUTATIOBAL THINKING CODING
8.CHATBOT
9.STEM MINDSET
10.STEM CAREER
11.STEM MINDSET
12.MASTER COACH FOR TEACHER
13.21s CENTURY EDUCATION
14.CRITICAL THINKING


ક્વેસ્ટ એલાયન્સએ એક સંસ્થા છે, જે સમગ્ર ભારતમાં શાળાઓ, આઈ.ટી.આઈ. અને વી.ટી.આઈ. માં સરકાર સાથે મળીને યુવાન અને યુવતીઓને ભવિષ્યમાં ઉદ્ભવતી રોજગારલક્ષી તકો મેળવવવા માટે સુસજ્જ કરે છે.
આ વર્ષે સમગ્ર શિક્ષા અભિયાન, ગુજરાત અને ક્વેસ્ટ એલાયન્સ વચ્ચે MOU થયેલ છે, જે અંતર્ગત ગુજરાતના ૩૩ જિલ્લાઓમાં શિક્ષકો અને બાળકોને કંપ્યુટેશનલ થિંકિંગ (ગાણિતિક વિચારસરણી), ૨૧ મી સદીની કુશળતાઓ અને બાળકો માટે કોડિંગ કેમ જરૂરી છે તેના ઉપર માસ્ટર ટ્રેનર્સની ટ્રેનિંગ થઈ રહી છે.
જે અંતર્ગત આ વેબિનાર તેમજ એના પછી વેબિનારની સીરીઝ આ પ્લેટફોર્મ/ચેનલ પર સમયાંતરે મુકવામાં આવશે. જેનું સર્વે શિક્ષકમિત્રો અને બાળકોએ ભરપુર ઉપયોગ કરીને નવી શિક્ષણ નીતિ ૨૦૨૦ ના ઉદેશ્યોને પરિપૂર્ણ કરવા સહભાગી બનશો
આ વેબિનાર પોતાની શાળામાં વિદ્યાર્થીઓને બતાવ્યા બાદ નીચે આપેલ લિંકમાં માંગેલી માહિતી ભરીને સબમિટ કરવા વિનંતી.



Sunday, 24 August 2025

August 24, 2025

NATIONAL EDUCATION POLICY 2020 BASED ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN PICTOBLOX 2025

NATIONAL EDUCATION POLICY 2020 BASED ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN PICTOBLOX 2025

Artificial Intelligence (AI) and Machine Learning (ML) are two of the most transformative technologies of the 21st century. AI refers to the ability of machines and computer programs to think, learn, and make decisions similar to humans. Machine Learning, a branch of AI, allows computers to learn from data and improve their performance without being explicitly programmed. Together, they help create intelligent systems that can recognize images, understand speech, translate languages, and even drive cars.


PictoBlox, a block-based programming platform developed by STEMpedia, makes it possible for students and beginners to explore AI and ML concepts in a simple, interactive way. Built on the Scratch programming environment, PictoBlox allows learners to drag and drop coding blocks instead of writing complex code. This visual approach makes AI and ML accessible to children, teachers, and hobbyists who want to understand how these technologies work.


One of the most exciting features of PictoBlox is its AI and ML extensions. Using these, students can train the computer to recognize patterns, objects, emotions, sounds, and even gestures. For example, the Face Detection extension allows learners to create projects where the camera detects human faces and reacts accordingly. Similarly, the Image Classifier lets users train the computer with different images, such as cats, dogs, or fruits, and then test the model to see how accurately it can identify new images. This hands-on experience gives learners a practical understanding of how AI works in the real world.


Another powerful tool in PictoBlox is Machine Learning for Kids, where users can train models using data they provide. For instance, students can record their voice samples for commands like “left” or “right” and then train the system to recognize these words. Later, the program can control a robot or game character using only voice commands. This shows how data is collected, how training is done, and how predictions are made—core concepts in machine learning.


AI in PictoBlox is not just limited to vision and sound. It also includes Natural Language Processing (NLP) features. With these, students can make chatbots that respond intelligently to user inputs, similar to how virtual assistants like Alexa or Siri work. This gives young learners exposure to conversational AI and text analysis.


The integration of AI and ML in PictoBlox also supports robotics and hardware projects. When connected with Arduino boards or hardware kits, students can build AI-powered robots that follow lines, avoid obstacles, or recognize voice commands. Such real-world applications make learning both fun and impactful.


Learning AI and ML through PictoBlox is closely aligned with the NEP 2020 (National Education Policy of India), which emphasizes coding, computational thinking, and 21st-century skills. By engaging in hands-on AI projects, students develop creativity, problem-solving ability, and critical thinking skills that prepare them for future careers in science and technology.


In conclusion, Artificial Intelligence and Machine Learning are shaping the future, and PictoBlox provides a simple yet powerful way for learners to get started with these technologies. Through interactive coding, real-world projects, and fun experiments, PictoBlox makes AI and ML easy to understand, ensuring that students are not just passive users oftechnology but active creators of intelligent solutions.

Would you like me to also make this into a school-friendly PDF handout with images and examples for classroom use?

1. Expression Recognizer Using Face Detection Technology AI WITH PICTOBLOX


2.OBJECT DETECTION AI WITH PICTOBLOX


3.GESTURE CONTROLLED GAMES AI WITH PICTOBLOX


5.MAKE YOUR OWN FACE FILTER AI WITH PICTOBLOX


6.FACE RECOGNITION BASED ATTENDANCE SYSTEM AI WITH PICTOBLOX


7. AIR DRAWING AI WHIT PICTOBLOX


8.AI GESTURE - CONTROLLED ROBOT WITH PICTOBLOX


9.LOGO QUIZ AI WHIT PICTOBLOX


10.TOY RECOGNIZER AI WITH PICTOBLOX


11.SMART AI CHATBOT AI WHIT PICTOBLOX


12.ML BASED FLAPPY BIRD GAME AI WITH PICTOBLOX


13.AI BASED HOME AUTOMATION AI WITH PICTOBLOX


14.FACE RECOGNITION BASED ATTENDANCE SYSYTEM USING MICROBIT


15.VIRTUAL DOCTOR USING NLP AI WITH PICTOBLOX


16.SELF-DRIVING CAR IN PICTOBLOX USING RECOGNITION CARD EXTENSTION

Monday, 4 August 2025

August 04, 2025

NEXT GEN AI & ROBOTICS LAB FOR SCRATCH WITH ARDUINO 2025

NEXT GEN AI & ROBOTICS LAB FOR SCRATCH WITH ARDUINO 2025

especially useful for students from Classes 4 to 8



 

🚀 Next Gen AI & Robotics Lab for Scratch with Arduino


 🧠 What is the Next Gen AI & Robotics Lab?

The Next Generation AI & Robotics Lab is a modern educational setup designed to:

Introduce students to Artificial Intelligence (AI) and Robotics

Encourage hands-on learning

Promote problem-solving and creativity

Align with NEP 2020 goals*for skill-based learning


🎯 Objective

To help students:

Understand basic concepts of electronics and robotics

Learn programming through visual tools like Scratch (e.g., PictoBlox)

Build real-world smart projects using Arduino


🔧 Key Tools Used


| Tool                           | Description                                                                

| Scratch (PictoBlox)| A visual programming language used to control electronics without typing code |

| 🔌 Arduino Board   | A microcontroller that controls sensors and motors based on the program       |

| 🤖 Robotics Kit        | Includes sensors, motors, wheels, servos, LEDs, etc.                          |

| 💻 Laptop/Tablet     | Used to run the programming software and upload code                          |


💻 How to Use Scratch (PictoBlox) with Arduino


1. Connect Arduino

Use a USB cable to connect the Arduino to your PC or laptop.

2. Open PictoBlox

Download from [thestempedia.com](https://thestempedia.com)

Select  Arduino Mode or Upload Mode

3. Start Programming

Use drag-and-drop blocks to:

  * Turn ON/OFF LEDs

  * Read sensor values

  * Move robot motors

  * Control servo arms

  * Add AI functions like face recognition or object detection

4. Upload the Program

* Use the “Upload Code” button to send your program to the Arduino board.


 📚 Example Student Projects


| Project Name               | Description                                  |

| ---------------------         | -------------------------------------------- |

| 🚘 Line Follower         | Follows a black line using IR sensors        |

| 🧱 Obstacle Avoider     | Avoids obstacles using ultrasonic sensors    |

| 🗣️ Voice Control Car    | Controlled using voice commands              |

| 🗑️ Smart Dustbin          | Opens lid automatically when someone is near |

| 🎭 Face Detection        | Uses camera to detect faces using AI blocks  |


🎓 Benefits for Students (Classes 4–8)


Builds 21st-century skills: critical thinking, coding, and innovation

Encourages STEM-based learning

Develops understanding of AI, IoT, Robotics

Promotes curiosity and practical learning

Supports NEP 2020 goals for skill education


🏁 Conclusion


The Next Gen AI & Robotics Lab powered by Scratch and Arduino makes learning fun, interactive, and futuristic. Students gain real-world technical knowledge while building smart projects using easy-to-learn tools like PictoBlox.



Wednesday, 23 July 2025

July 23, 2025

INFORMATION POINTS RELATED TO SCRATCH CODING AND NEP 2020

INFORMATION POINTS RELATED TO SCRATCH CODING AND NEP 2020

The National Education Policy (NEP) 2020 in India places a significant emphasis on developing 21st-century skills, including coding, from Class 6 onwards. SCRATCH, a visual block-based programming language, aligns exceptionally well with the NEP's vision for holistic, flexible, and hands-on learning.

Here are key parenting information points related to SCRATCH coding and NEP 2020:

I. NEP 2020's Vision for Coding and Skill Development:

  • Focus on 21st-Century Skills: NEP 2020 aims to move away from rote learning and cultivate skills like critical thinking, creativity, problem-solving, and digital literacy. Coding, particularly with platforms like SCRATCH, is integral to this.

  • Early Introduction to Computational Thinking: The policy recommends introducing coding from Class 6, recognizing its importance in developing computational thinking (breaking down problems, logical reasoning, algorithms).

  • Holistic Development: Beyond technical skills, NEP 2020 emphasizes the development of social, ethical, and emotional capacities. SCRATCH projects often involve storytelling, game design, and animation, fostering creativity and self-expression.

  • Integration of Vocational Education: NEP 2020 promotes vocational education from Grade 6, and coding can be seen as a foundational skill for various tech-related vocations.

II. Benefits of SCRATCH Coding for Children (Aligned with NEP 2020):

  • Fosters Creativity and Imagination: SCRATCH's visual, drag-and-drop interface allows children to bring their imaginative ideas to life through interactive stories, games, and animations. This aligns with NEP's focus on unlocking creative potential.

  • Develops Problem-Solving Skills: Children learn to identify issues, break down complex tasks into smaller steps, and experiment with different solutions through trial and error. This builds patience and perseverance, crucial for problem-solving.

  • Enhances Logical and Critical Thinking: By arranging blocks in a specific order (sequencing), using loops for repeating actions, and implementing "if-then" logic (conditionals), children develop strong logical reasoning.

  • Improves Planning Skills: Designing a SCRATCH project, whether a game or a story, requires planning and organizing thoughts, which translates to improved management and organizational skills.

  • Introduces Foundational Coding Concepts: SCRATCH introduces fundamental programming concepts (sequences, loops, conditionals, variables, event handlers) in an accessible way, preparing children for more advanced text-based languages.

  • Promotes Collaboration and Sharing: The SCRATCH online community encourages children to share their projects, give feedback, and learn from peers, fostering teamwork and communication.

  • Increases Engagement and Makes Learning Fun: SCRATCH's playful and interactive nature makes learning coding enjoyable, helping to overcome any fear of STEM subjects.

  • Accessibility: As a free, web-based platform, SCRATCH is highly accessible, requiring only an internet connection and a web browser, making it convenient for home learning.

III. Parental Involvement in SCRATCH Coding (as encouraged by NEP 2020):

  • Active Partnership: NEP 2020 recognizes parents as crucial partners in a child's education. This extends to supporting their child's coding journey.

  • Learning Alongside Your Child: Parents don't need to be coding experts. Engage by asking open-ended questions about their projects, celebrating their efforts, and being comfortable learning together.

  • Creating a Supportive Environment: Set aside regular "coding time" to establish consistency. Provide encouragement and help children see errors as learning opportunities rather than failures.

  • Connecting Projects to Interests: Encourage children to create projects related to their hobbies, favorite games, or stories, making the learning more engaging and relevant.

  • Facilitating Sharing: Help your child share their SCRATCH projects with family and friends or within the SCRATCH community to foster confidence and receive feedback.

  • Observing and Guiding: Observe your child's progress, offer guidance when they face challenges, and encourage them to persevere.

  • Exploring Together: Sit with your child as they explore existing SCRATCH projects or start new ones, demonstrating your interest and support.

By embracing SCRATCH coding, parents can actively contribute to their child's holistic development and equip them with essential skills aligned with the transformative vision of NEP 2020, preparing them for a future-ready world.

ભારતમાં રાષ્ટ્રીય શિક્ષણ નીતિ (NEP) 2020 ધોરણ 6 થી કોડિંગ સહિત 21મી સદીના કૌશલ્યો વિકસાવવા પર નોંધપાત્ર ભાર મૂકે છે. SCRATCH, એક વિઝ્યુઅલ બ્લોક-આધારિત પ્રોગ્રામિંગ ભાષા, NEP ના સર્વાંગી, લવચીક અને વ્યવહારુ શિક્ષણ માટેના વિઝન સાથે અપવાદરૂપે સારી રીતે સુસંગત છે.

SCRATCH કોડિંગ અને NEP 2020 સંબંધિત  મુદ્દાઓ 


1. કોડિંગ અને કૌશલ્ય વિકાસ માટે NEP 2020 નું વિઝન:


21મી સદીના કૌશલ્યો પર ધ્યાન કેન્દ્રિત કરો : NEP 2020 નો ઉદ્દેશ્ય ગોખણપટ્ટીથી દૂર જઈને વિવેચનાત્મક વિચારસરણી, સર્જનાત્મકતા, સમસ્યાનું નિરાકરણ અને ડિજિટલ સાક્ષરતા જેવી કુશળતા કેળવવાનો છે. કોડિંગ, ખાસ કરીને SCRATCH જેવા પ્લેટફોર્મ સાથે, આનો અભિન્ન ભાગ છે.

કોમ્પ્યુટેશનલ થિંકિંગનો પ્રારંભિક પરિચય : નીતિ ધોરણ 6 થી કોડિંગ રજૂ કરવાની ભલામણ કરે છે, કોમ્પ્યુટેશનલ વિચારસરણી (સમસ્યાઓનું વિભાજન, તાર્કિક તર્ક, અલ્ગોરિધમ્સ) વિકસાવવામાં તેના મહત્વને ઓળખે છે.

સર્વાંગી વિકાસ : ટેકનિકલ કૌશલ્યો ઉપરાંત, NEP 2020 સામાજિક, નૈતિક અને ભાવનાત્મક ક્ષમતાઓના વિકાસ પર ભાર મૂકે છે. SCRATCH પ્રોજેક્ટ્સમાં ઘણીવાર વાર્તા કહેવાની, રમત ડિઝાઇન અને એનિમેશનનો સમાવેશ થાય છે, સર્જનાત્મકતા અને સ્વ-અભિવ્યક્તિને પ્રોત્સાહન આપે છે.

વ્યાવસાયિક શિક્ષણનું એકીકરણ : NEP 2020 ધોરણ 6 થી વ્યાવસાયિક શિક્ષણને પ્રોત્સાહન આપે છે, અને કોડિંગને વિવિધ ટેક-સંબંધિત વ્યવસાયો માટે પાયાના કૌશલ્ય તરીકે જોઈ શકાય છે.

2. બાળકો માટે SCRATCH કોડિંગના ફાયદા (NEP 2020 સાથે સંરેખિત):


સર્જનાત્મકતા અને કલ્પનાને પ્રોત્સાહન આપે છે : SCRATCH નું દ્રશ્ય, ડ્રેગ-એન્ડ-ડ્રોપ ઇન્ટરફેસ બાળકોને ઇન્ટરેક્ટિવ વાર્તાઓ, રમતો અને એનિમેશન દ્વારા તેમના કલ્પનાશીલ વિચારોને જીવંત કરવાની મંજૂરી આપે છે. આ સર્જનાત્મક ક્ષમતાને અનલૉક કરવા પર NEP ના ધ્યાન સાથે સંરેખિત છે.

સમસ્યા-નિરાકરણ કૌશલ્ય વિકસાવે છે : બાળકો સમસ્યાઓ ઓળખવાનું, જટિલ કાર્યોને નાના પગલાઓમાં વિભાજીત કરવાનું અને અજમાયશ અને ભૂલ દ્વારા વિવિધ ઉકેલો સાથે પ્રયોગ કરવાનું શીખે છે. આ ધીરજ અને ખંતનું નિર્માણ કરે છે, જે સમસ્યા-નિરાકરણ માટે મહત્વપૂર્ણ છે.

તાર્કિક અને વિવેચનાત્મક વિચારસરણીમાં વધારો કરે છે : બ્લોક્સને ચોક્કસ ક્રમમાં ગોઠવીને (ક્રમાંકિત કરીને), ક્રિયાઓનું પુનરાવર્તન કરવા માટે લૂપ્સનો ઉપયોગ કરીને અને "જો-તો" તર્ક (શરતો) લાગુ કરીને, બાળકો મજબૂત તાર્કિક તર્ક વિકસાવે છે.

આયોજન કૌશલ્યમાં સુધારો કરે છે : SCRATCH પ્રોજેક્ટ ડિઝાઇન કરવા માટે, રમત હોય કે વાર્તા, આયોજન અને વિચારોનું આયોજન કરવાની જરૂર છે, જે સુધારેલ સંચાલન અને સંગઠનાત્મક કુશળતામાં અનુવાદ કરે છે.

ફાઉન્ડેશનલ કોડિંગ ખ્યાલો રજૂ કરે છે : SCRATCH મૂળભૂત પ્રોગ્રામિંગ ખ્યાલો (સિક્વન્સ, લૂપ્સ, શરતી, ચલો, ઇવેન્ટ હેન્ડલર્સ) ને સુલભ રીતે રજૂ કરે છે, બાળકોને વધુ અદ્યતન ટેક્સ્ટ-આધારિત ભાષાઓ માટે તૈયાર કરે છે.

સહયોગ અને શેરિંગને પ્રોત્સાહન આપે છે : SCRATCH ઓનલાઇન સમુદાય બાળકોને તેમના પ્રોજેક્ટ્સ શેર કરવા, પ્રતિસાદ આપવા અને સાથીદારો પાસેથી શીખવા માટે પ્રોત્સાહિત કરે છે, ટીમવર્ક અને સંદેશાવ્યવહારને પ્રોત્સાહન આપે છે.

જોડાણ વધારે છે અને શીખવાને મનોરંજક બનાવે છે : SCRATCH ની રમતિયાળ અને ઇન્ટરેક્ટિવ પ્રકૃતિ કોડિંગ શીખવાને આનંદપ્રદ બનાવે છે, STEM વિષયોના કોઈપણ ડરને દૂર કરવામાં મદદ કરે છે.

Monday, 21 July 2025

July 21, 2025

SCRATCH CODING & NEP 2020 for CALSSIS 1 to 8 (Primary & Middle School Department) 2025

SCRATCH CODING and NEP 2020 for CALSSIS 1 to 8 (Primary & Middle School Department) 2025

Scratch Coding and NEP 2020 in the Primary Department

The National Education Policy (NEP) 2020 is a landmark reform that aims to transform India’s education system to meet the needs of the 21st century. One of its key features is the introduction of coding and computational thinking from the early grades, especially in the Foundational Stage (ages 3–8) and Preparatory Stage (ages 8–11), which correspond to the primary department in schools. In this context, Scratch coding plays an important role as a beginner-friendly tool for introducing children to the world of computer programming.

Scratch is a visual programming language developed by MIT that allows young learners to create animations, games, and interactive stories by dragging and dropping code blocks. It is designed especially for children and does not require any prior programming knowledge. This makes it ideal for the primary department, where students are just beginning their journey into digital learning.

NEP 2020 emphasizes the development of 21st-century skills such as critical thinking, creativity, problem-solving, and logical reasoning. Scratch helps in cultivating these skills in a playful and engaging way. By using Scratch, children learn how to think like a programmer, break down problems into steps, and use logical thinking to solve them. For example, when a child makes a simple game using Scratch, they are not just having fun—they are learning how to structure code, use loops, and apply conditionals, all in a visual and intuitive way.

Another important aspect of NEP 2020 is the integration of technology in education. The policy encourages the use of tools and platforms that enhance learning and make students future-ready. Scratch fits perfectly into this vision. It promotes active learning, where children create rather than just consume content. It also supports multilingual learning, which aligns with NEP 2020’s focus on mother tongue-based education in the early years, since Scratch supports many languages, including Indian ones.


Scratch Coding and NEP 2020 in Classes 1 to 8 (Primary & Middle School Department)


The National Education Policy (NEP) 2020 is a major step toward transforming India’s education system to prepare students for the future. One of its most exciting features is the inclusion of coding and computational thinking from the early grades, starting as early as Class 1. For students in Classes 1 to 8, this opens up new opportunities to learn critical 21st-century skills like problem-solving, creativity, and digital literacy. In this context, Scratch coding is an ideal tool for introducing students to the basics of programming in a fun, visual, and interactive way.

Scratch is a block-based visual programming language developed by the Massachusetts Institute of Technology (MIT). It allows students to create their own games, stories, animations, and interactive projects by snapping together coding blocks. This approach helps children understand coding logic without worrying about complex syntax, making it perfect for younger learners in Primary (Classes 1–5) and Middle School (Classes 6–8).

NEP 2020 highlights the need to build strong foundations in logical thinking and digital skills from an early age. It encourages schools to introduce basic coding in the curriculum so that students learn how to think critically, experiment, and express themselves using technology. Scratch directly supports this goal by helping children learn computational thinking, which includes skills like sequencing, pattern recognition, and debugging.

In Classes 1 to 5, students can use Scratch Jr (a simplified version of Scratch) to create simple animations and stories. This encourages creativity and storytelling while introducing basic concepts like events, loops, and motion. By Classes 6 to 8, students can move on to standard Scratch and explore more complex projects such as interactive quizzes, mini-games, and simulations. This progression builds confidence and deepens their understanding of programming concepts in a hands-on way.

Another important feature of NEP 2020 is the emphasis on learning through play, discovery, and projects. Scratch aligns perfectly with this approach. It promotes active learning, where students do not just memorize concepts but apply them in real-life scenarios. For example, students can create a Scratch project to explain a science topic, design a quiz on social studies, or tell a story in their mother tongue—combining multiple subjects and skills in one activity.

NEP 2020 also stresses multilingual learning and local relevance, and Scratch supports many Indian languages, helping children learn coding in their mother tongue. This makes coding more inclusive and accessible to a wider group of students.

Furthermore, Scratch encourages collaboration, which is also a key part of NEP 2020’s vision. Students can work in groups, share projects online, and learn from one another. This builds teamwork, communication skills, and digital citizenship from an early age.

In conclusion, integrating Scratch coding into the curriculum for Classes 1 to 8 supports the goals of NEP 2020 by making education more engaging, skill-based, and future-ready. It empowers students to become creators, not just users, of technology, laying a strong foundation for lifelong learning and innovation.

Wednesday, 16 July 2025

July 16, 2025

HOW TO CONVERT A SCRATCH .SB3 PROJECT TO A STANDALONE APP 2025

HOW TO CONVERT A SCRATCH .sb3 PROJECT TO A STANDALONE APP


(APK for Android or EXE for Windows), you can follow one of the below methods. Here's a full step-by-step guide:


🔧 METHOD 1: Convert .sb3 to Android App (APK) using TurboWarp Packager

🔹 Step 1: Go to TurboWarp Packager

🔹 Step 2: Upload or Paste Project

  • Click “Upload .sb3 file” or paste your Scratch project link.

🔹 Step 3: Set Preferences

  • Choose “Android APK” as the target.

  • You can customize app name, splash screen, icon, etc.

🔹 Step 4: Package It

  • Click “Package” to generate the APK file.

  • After it’s done, click “Download” to get your Android app.

🔹 Step 5: Install on Android

  • Transfer the APK to your Android device.

  • Enable “Install from unknown sources” and install the app.


💻 METHOD 2: Convert to Windows App (EXE)

Steps:

  1. Go to https://packager.turbowarp.org/

  2. Upload your .sb3 file.

  3. Select “Windows (EXE)” as the output type.

  4. Click Package and download the .zip or .exe file.

  5. Run the installer or EXE directly.


🚀 Extra Option: Use MIT Scratch Link + HTML Export for Web Apps

If you want to host it online or turn it into a web app:

  1. Convert .sb3 to HTML using TurboWarp Editor.

  2. Click File > Save Project as HTML.

  3. Host that HTML file on your website, GitHub Pages, or convert it into a mobile app using tools like Cordova or WebView.


📦 Tools You Can Use

ToolUse
TurboWarpFast Scratch editor & converter
TurboWarp PackagerConvert .sb3 to EXE/APK/HTML
CordovaWrap HTML to native mobile app
ElectronFor creating cross-platform desktop apps

✅ Notes

  • TurboWarp improves performance and supports exporting.

  • Not all Scratch extensions work in app form.

  • Test your app thoroughly before publishing.


If you want, I can help convert your .sb3 project — just upload it here!


softwer :click here



July 16, 2025

QUEST ALLIANCE BASIC HACKATHON RIY KIT SUTENT HANDBOOK 2025

QUEST ALLIANCE BASIC HACKATHON RIY KIT SUTENT HANDBOOK 2025

The Quest Alliance Basic Hackathon Kit is a thoughtfully designed toolkit that empowers educators, facilitators, and youth to organize impactful hackathons focused on 21st-century skills, problem-solving, and innovation. Rooted in the values of self-learning, collaboration, and technology integration, the kit supports a structured yet flexible framework for running ideathons and hackathons at schools, colleges, and youth development centers.

At its core, the Hackathon Kit encourages young learners to become solution creators rather than just consumers of knowledge. It provides a step-by-step guide to facilitate a real-world challenge-solving experience that integrates technology, design thinking, and teamwork. This is especially useful for learners from underserved communities, helping them bridge the gap between education and future-ready skills.

What’s Inside the RIY Kit?

  1. Facilitator Guidebook
    A comprehensive manual to guide mentors or facilitators in setting up, managing, and evaluating a hackathon. It includes timelines, daily plans, team-building exercises, and mentoring strategies.

  2. Learner Handbook
    A youth-friendly workbook that takes participants through each stage of the hackathon process – from identifying local problems to brainstorming, prototyping, and pitching their solutions. It is aligned with Quest’s 5C framework: Critical Thinking, Creativity, Communication, Collaboration, and Computational Thinking.

  3. Challenge Cards
    The kit provides sample challenge cards in domains like education, environment, gender equity, health, and livelihoods to spark ideas. These cards help participants anchor their projects in community-based, real-life issues.

  4. Templates and Tools
    Includes ready-to-use templates for ideation (such as Problem Trees, Empathy Maps), project planning, storyboarding, coding basics (Scratch or Web Development), and pitch presentation.

  5. Technology Resources
    Recommendations and links to open-source digital tools like Scratch, Tinkercad, Canva, MIT App Inventor, and Python tutorials, encouraging inclusive tech use. Minimal infrastructure is needed—just basic computers and internet access.

  6. Assessment Rubrics
    Easy-to-use rubrics for evaluating student outcomes based on creativity, impact, feasibility, teamwork, and communication.

Why Use the Quest Hackathon Kit?

  • Inclusivity: Designed for diverse learners, especially those with limited access to high-tech environments.

  • Skill Development: Promotes digital literacy, design thinking, communication, and leadership.

  • Hands-On Learning: Encourages experiential learning through problem-solving and prototyping.

  • Community Impact: Focus on identifying local challenges encourages social consciousness and grassroots innovation.

  • Educator Support: Step-by-step facilitation makes it easy for teachers or youth workers to implement.

Ideal For

  • Schools under the STEM for Girls or Secondary School Transformation Program by Quest Alliance

  • ITI and vocational institutions

  • Youth innovation clubs, Atal Tinkering Labs, and community learning centers


In summary, the Quest Alliance Basic Hackathon Kit is more than just a set of materials—it is a catalyst for transformation. By equipping young minds with the tools, mindset, and confidence to innovate, it fosters a generation of learners who are self-driven, socially aware, and future-ready.


Let me know if you'd like this in PDF, poster, or presentation format!


Friday, 11 July 2025

July 11, 2025

QUEST ALLIANCE CHATBOT UES ORIENTATION TEACHER AND STUDENTS INFORMATION

QUEST ALLIANCE CHATBOT UES INFORMATION

In collaboration with Amazon Future Engineers, Quest Alliance uses chatbots like Ikki to improve learning, especially for students in classes 7–10. These chatbots, which are based on platforms like as Glific, provide interactive lessons and activities centered around coding and computational thinking, making learning interesting and approachable. With the help of interactive features and rich visuals, the chatbot Ikki is made to make difficult coding ideas easier to understand and encourage hands-on practice. 

Principal Aspects and Objectives of Quest Alliance's Chatbot Initiative:

Target Audience: The main beneficiaries are students in grades 7–10, especially those in Odisha. 

Focus: The program places a strong emphasis on computational thinking and coding abilities. 

Learning Method: To keep students interested and motivated, the software employs a gamified approach with interactive lessons, exercises, and tests. 

Content Delivery: Students are expected to finish the weekly content delivery before moving on to the next set of materials. 

Technology Platform: The chatbot's functionality on WhatsApp is made possible by Glific, which enables interactive content distribution and two-way communication. 

Experiential Learning: By giving users practical coding experience, the chatbot promotes a deeper comprehension of the ideas. 

Career Exploration: By highlighting the opportunities in the area, the program also seeks to pique interest in computer science jobs. 

QUESST ALLIANCE CHATBOT LOGING INFORMATION


CHATBOT BASIC UES BASIC INFORMATION 



July 11, 2025

HACK TO THE FUTURE - GUJRAT EDITION 2025 BY Quest Alliance

HACK TO THE FUTURE - GUJRAT EDITION 2025 BY Quest Alliance 

  • Organized by Quest Alliance in Bengaluru as a residential, interstate hackathon.

  • Participants: 57 school students from five states including Gujarat.

  • Focus: designing community-driven prototypes (IoT, AI) with themes such as climate change & gender empowerment

Two notable teams from Gujarat:

  • Junibodeli Primary School, Chhota Udepur (Team Gujarat) presented ambitious ideas 

  • Zarnavadi Primary School, Narmada explored AI/IoT-driven solutions to local challenges 


🎓 “Hack the Future” – IIT Gandhinagar (Mar 21–23, 2025)

  • A 36‑hour national hackathon by IIT Gandhinagar’s IIEC & MoSPI/NSO 

  • Themes:

    1. AI/ML predictive model for Monthly Per Capita Expenditure (MPCE)

    2. Semantic search to map text → NIC codes

    3. Legacy data extraction tool 

  • Timeline:

    • Applications: Feb 7–28

    • Orientation: Mar 10

    • Hackathon: Mar 21–23

  • Prize pool: ₹5.7 lakh (₹2.5 L / ₹1.5 L / ₹1 L + 2 special mentions) 

  • Outcomes:

    • 18 finalist teams from top institutes; valedictory ceremony held Mar 23 at IITGN 

    • Winning teams include Plaksha University, IIT Jammu, NMIMS Mumbai, and IIT Vadodara—though no Gujarat institutes won in the national IITGN round 


🔍 Gujarat's Role & Impact

  • Quest Alliance event (Bengaluru): strong representation from Gujarat’s rural primary schools; students applied futures thinking, community empathy, and tech prototyping in a residential setting 

  • IITGN national hackathon (Gandhinagar): a broader platform on the Gujarati campus driving national-level data science and AI innovation, though top winners were from other states/institutions 


✅ In summary:

AspectQuest Alliance (Jan)IITGN MoSPI Hack (Mar)
AudienceSchool students (Gujarat teams present)University students & researchers
LocationBengaluruGandhinagar, Gujarat
ThemesCommunity problems via AI/IoTPublic data & ML tools
OutcomesPrototypes & mentoringCash prizes + national recognition

Let me know if you’d like specifics on team ideas, Gujarat’s impacts, follow‑up incubation, or future editions! 🚀
July 11, 2025

HOW TO CREATE A PROHECT IN SCRATCH CODING ?

HOW TO CREATE IN SCRATCH CODING ? 

             

If you're asking "How to create in Scratch?", you're probably referring to Scratch, the visual programming language developed by MIT for beginners and kids to learn coding through interactive, block-based programming.

Here's a detailed guide on how to create a project in Scratch:


🧠 What Is Scratch?

Scratch  is a free, beginner-friendly platform where you create games, animations, and stories by dragging and dropping blocks of code — no typing required! It's great for learning coding logic like loops, conditions, variables, and events.


✅ Steps to Create a Project in Scratch

1. Create a Scratch Account

  • Go to: scratch

  • Click “Join Scratch” to make an account.

  • Sign in so you can save and share your projects.

2. Start a New Project

  • After logging in, click “Create” on the top menu.

  • This opens the Scratch editor with a default cat sprite and blank stage.

3. Understand the Scratch Interface

  • Stage: The screen where your animation or game appears.

  • Sprite: Characters or objects (like the cat).

  • Code Blocks Area: Drag blocks here to make your sprite do things.

  • Block Categories: Motion, Looks, Sound, Events, Control, Sensing, Variables, etc.

4. Add or Delete Sprites

  • Click the sprite icon to choose from the library or upload your own.

  • Delete the default cat if you don’t need it.

5. Use Code Blocks

  • Drag blocks from the left into the middle coding area.

  • Example to move a sprite:

    when green flag clicked
    move 10 steps
  • Combine blocks to make loops, sounds, or actions. Everything fits together like puzzle pieces.

6. Add Backgrounds

  • Click the "Choose a Backdrop" icon under the stage.

  • Pick a setting for your story or game.

7. Add Sounds (Optional)

  • Click the "Sounds" tab to record or choose sounds.

  • Use sound blocks like play sound meow in your code.

8. Save and Share Your Project

  • Click File > Save Now to save your work.

  • Click "Share" to publish it online so others can see it.

  • Add a title, description, and instructions.


🧪 Example: Make a Simple Animation

  1. Add a new sprite (like a balloon).

  2. Add this code:

  1. Click the green flag to see it run!


🔁 Keep Practicing!

  • Try making a game (like a maze or pong).

  • Use "if" blocks to add conditions.

  • Use "broadcast" to make sprites interact.


✅ Summary

Creating in Scratch is easy, fun, and powerful:

  • Use drag-and-drop coding blocks.

  • Control sprites, sounds, and actions.

  • Share your creations with the world.



SCRATCH FOUNDATION MISSION

At the Scratch Foundation, our mission is to ensure that Scratch is available for free, for everyone, so that kids around the world can express their ideas through coding. As champions of the Scratch project, we raise funds to support the project and share stories of innovation, collaboration, and learning within the global Scratch community. We focus on Scratch, the block-based programming language and online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch makes it easy for young people to create their own interactive media projects -- like games, animations, and simulations -- and then share their creations with others in an active, online community. Scratch is available for free, for everyone. And that's why the Scratch Foundation is so important. Through gifts from individuals, corporations, and foundations, we raise funds to support the entire Scratch ecosystem, including development of new technologies, organization of events, and dissemination of learning resources. We were founded in 2013 as the Code-to-Learn Foundation by Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, and David Siegel, Co-Founder and Co-Chairman of the investment management firm Two Sigma. Mitch and David first met as graduate students in computer science at MIT in the 1980s, and reconnected 25 years later when David's son learned to program with Scratch, developed by Mitch's research group at the MIT Media Lab. In 2015, we changed our name to the Scratch Foundation to reflect our specific focus on Scratch and its dynamic ecosystem of interacting projects (Scratch, ScratchJr, ScratchEd) and events (Scratch Day, Scratch Conference, Scratch Educator Meetups).

PICTOBLOX MISSION

The mission of PictoBlox is to make coding, artificial intelligence, and robotics simple, fun, and accessible for learners of all ages. It aims to promote creativity, problem-solving, and hands-on learning through block-based and Python coding. PictoBlox’s mission supports STEM education, empowering students to become future innovators and technology leaders.