CODING WORLD

Coding world is a creative and logical space where people use programming languages like Scratch, Python, or Java to build software, games, apps, and robots. It develops problem-solving, critical thinking, and innovation. Coding connects technology with imagination, shaping the future in education, industries, and everyday life globally.

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Sunday, 24 August 2025

NATIONAL EDUCATION POLICY 2020 BASED ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN PICTOBLOX 2025

NATIONAL EDUCATION POLICY 2020 BASED ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN PICTOBLOX 2025

Artificial Intelligence (AI) and Machine Learning (ML) are two of the most transformative technologies of the 21st century. AI refers to the ability of machines and computer programs to think, learn, and make decisions similar to humans. Machine Learning, a branch of AI, allows computers to learn from data and improve their performance without being explicitly programmed. Together, they help create intelligent systems that can recognize images, understand speech, translate languages, and even drive cars.


PictoBlox, a block-based programming platform developed by STEMpedia, makes it possible for students and beginners to explore AI and ML concepts in a simple, interactive way. Built on the Scratch programming environment, PictoBlox allows learners to drag and drop coding blocks instead of writing complex code. This visual approach makes AI and ML accessible to children, teachers, and hobbyists who want to understand how these technologies work.


One of the most exciting features of PictoBlox is its AI and ML extensions. Using these, students can train the computer to recognize patterns, objects, emotions, sounds, and even gestures. For example, the Face Detection extension allows learners to create projects where the camera detects human faces and reacts accordingly. Similarly, the Image Classifier lets users train the computer with different images, such as cats, dogs, or fruits, and then test the model to see how accurately it can identify new images. This hands-on experience gives learners a practical understanding of how AI works in the real world.


Another powerful tool in PictoBlox is Machine Learning for Kids, where users can train models using data they provide. For instance, students can record their voice samples for commands like “left” or “right” and then train the system to recognize these words. Later, the program can control a robot or game character using only voice commands. This shows how data is collected, how training is done, and how predictions are made—core concepts in machine learning.


AI in PictoBlox is not just limited to vision and sound. It also includes Natural Language Processing (NLP) features. With these, students can make chatbots that respond intelligently to user inputs, similar to how virtual assistants like Alexa or Siri work. This gives young learners exposure to conversational AI and text analysis.


The integration of AI and ML in PictoBlox also supports robotics and hardware projects. When connected with Arduino boards or hardware kits, students can build AI-powered robots that follow lines, avoid obstacles, or recognize voice commands. Such real-world applications make learning both fun and impactful.


Learning AI and ML through PictoBlox is closely aligned with the NEP 2020 (National Education Policy of India), which emphasizes coding, computational thinking, and 21st-century skills. By engaging in hands-on AI projects, students develop creativity, problem-solving ability, and critical thinking skills that prepare them for future careers in science and technology.


In conclusion, Artificial Intelligence and Machine Learning are shaping the future, and PictoBlox provides a simple yet powerful way for learners to get started with these technologies. Through interactive coding, real-world projects, and fun experiments, PictoBlox makes AI and ML easy to understand, ensuring that students are not just passive users oftechnology but active creators of intelligent solutions.

Would you like me to also make this into a school-friendly PDF handout with images and examples for classroom use?

1. Expression Recognizer Using Face Detection Technology AI WITH PICTOBLOX


2.OBJECT DETECTION AI WITH PICTOBLOX


3.GESTURE CONTROLLED GAMES AI WITH PICTOBLOX


5.MAKE YOUR OWN FACE FILTER AI WITH PICTOBLOX


6.FACE RECOGNITION BASED ATTENDANCE SYSTEM AI WITH PICTOBLOX


7. AIR DRAWING AI WHIT PICTOBLOX


8.AI GESTURE - CONTROLLED ROBOT WITH PICTOBLOX


9.LOGO QUIZ AI WHIT PICTOBLOX


10.TOY RECOGNIZER AI WITH PICTOBLOX


11.SMART AI CHATBOT AI WHIT PICTOBLOX


12.ML BASED FLAPPY BIRD GAME AI WITH PICTOBLOX


13.AI BASED HOME AUTOMATION AI WITH PICTOBLOX


14.FACE RECOGNITION BASED ATTENDANCE SYSYTEM USING MICROBIT


15.VIRTUAL DOCTOR USING NLP AI WITH PICTOBLOX


16.SELF-DRIVING CAR IN PICTOBLOX USING RECOGNITION CARD EXTENSTION

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SCRATCH FOUNDATION MISSION

At the Scratch Foundation, our mission is to ensure that Scratch is available for free, for everyone, so that kids around the world can express their ideas through coding. As champions of the Scratch project, we raise funds to support the project and share stories of innovation, collaboration, and learning within the global Scratch community. We focus on Scratch, the block-based programming language and online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch makes it easy for young people to create their own interactive media projects -- like games, animations, and simulations -- and then share their creations with others in an active, online community. Scratch is available for free, for everyone. And that's why the Scratch Foundation is so important. Through gifts from individuals, corporations, and foundations, we raise funds to support the entire Scratch ecosystem, including development of new technologies, organization of events, and dissemination of learning resources. We were founded in 2013 as the Code-to-Learn Foundation by Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, and David Siegel, Co-Founder and Co-Chairman of the investment management firm Two Sigma. Mitch and David first met as graduate students in computer science at MIT in the 1980s, and reconnected 25 years later when David's son learned to program with Scratch, developed by Mitch's research group at the MIT Media Lab. In 2015, we changed our name to the Scratch Foundation to reflect our specific focus on Scratch and its dynamic ecosystem of interacting projects (Scratch, ScratchJr, ScratchEd) and events (Scratch Day, Scratch Conference, Scratch Educator Meetups).

PICTOBLOX MISSION

The mission of PictoBlox is to make coding, artificial intelligence, and robotics simple, fun, and accessible for learners of all ages. It aims to promote creativity, problem-solving, and hands-on learning through block-based and Python coding. PictoBlox’s mission supports STEM education, empowering students to become future innovators and technology leaders.